Books in category Computers – Interactive & Multimedia

  • Platform Ecosystems

    Platform Ecosystems
    Amrit Tiwana

    Read this book to learn how to: Evolve software products and services into vibrant platform ecosystems Orchestrate platform architecture and governance to sustain competitive advantage Govern platform evolution using a powerful 3 …

  • Intelligent Data Engineering and Automated Learning IDEAL 2000 Data Mining Financial Engineering and Intelligent Agents

    Intelligent Data Engineering and Automated Learning – IDEAL 2000. Data Mining, Financial Engineering, and Intelligent Agents
    Kwong S. Leung, Lai-wan Chan, Helen Meng

    This book constitutes the refereed proceedings of the Second International Conference on Intelligent Data Engineering and Automated Learning, IDEAL 2000, held in Shatin, N.T., Hong Kong, China in December 2000.

  • Handbook of Recording Engineering

    Handbook of Recording Engineering
    John Eargle

    This book has been completely updated with numerous new topics added and outdated material removed. Many technical descriptions are now presented in Sidebars, leaving the primary text for more general descriptions.

  • Apple Pro Training Series

    Apple Pro Training Series
    David Nahmani

    Completely revised and updated for Logic Pro X, this Apple-certified guide shows you how to record, produce, and polish music files with Appleā€™s professional audio software.

  • Introduction to Video and Image Processing

    Introduction to Video and Image Processing
    Thomas B. Moeslund

    Suitable for self-study, professionals outside of the field will also find the work an excellent overview of the basics.

  • Adobe SpeedGrade CC Classroom in a Book

    Adobe SpeedGrade CC Classroom in a Book
    Adobe Creative Team

    Purchasing this book gives you access to the downloadable lesson files you need to work through the projects in the book, and to electronic book updates covering new features that Adobe releases for Creative Cloud customers.

  • Ontology Learning and Population from Text

    Ontology Learning and Population from Text
    Philipp Cimiano

    Ontology Learning and Population from Text: Algorithms, Evaluation and Applications is structured for research scientists and practitioners in industry. This book is also suitable for graduate-level students in computer science.

  • Unity Multiplayer Games

    Unity Multiplayer Games
    Alan R. Stagner

    If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.

  • Handbook of Research on Contemporary Theoretical Models in Information Systems

    Handbook of Research on Contemporary Theoretical Models in Information Systems
    Dwivedi, Yogesh K.

    "This book provides a comprehensive understanding and coverage of the various theories, models and related research approaches used within IS research"–Provided by publisher.

  • Advances in Multimedia Information Processing PCM 2008

    Advances in Multimedia Information Processing – PCM 2008
    Yueh-Min Ray Huang, Changsheng Xu, Kuo-Sheng Cheng

    This book constitutes the refereed proceedings of the 9th Pacific Rim Conference on Multimedia, PCM 2008, held in Tainan, Taiwan, in December 2008.

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